The Skullcrusher Pulverizer was one of the first weapons developed for the game - the gun crushes skulls as ammo and shoots out bone shards. The game design team provided the core idea of a gun that uses bone as ammo and deals wide-area damage. From there, I developed the weapon’s function and visual direction, taking it from early concept sketches and proxy models to the final concept. Heavy machinery and heavy metal tone served as key inspirations.
Videos illustrating gun function went through multiple iterations, all aiming for a weapon that could hit multiple enemies at once. Heavy machinery and motorcycles were key inspirations.