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DOOM: The Dark Ages | Turret

The turret was designed for a game mode where the player must hold off waves of advancing enemies. It uses a continuous bullet stream from the twin rotary cannons to charge a high-powered energy bolt which is used to take down larger/tougher enemies.

This weapon combines a steady bullet stream for clearing fodder with a charged energy bolt for tougher enemies. Its dual rotary cannons build up power to unleash a high-impact projectile.

This weapon combines a steady bullet stream for clearing fodder with a charged energy bolt for tougher enemies. Its dual rotary cannons build up power to unleash a high-impact projectile.

This earlier iteration was in the right direction but revisions were made to take up less screen real estate.

This earlier iteration was in the right direction but revisions were made to take up less screen real estate.